The History of the Stealth Game
From Metal Gear to Splinter Cell and Everything in Between
Imprint: White Owl
152 Pages, 6.1 x 9.2 in, 21 color illustrations
- September 2022
- In Stock
These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions.
There’s the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid’s localization issues and the Americanization of Hideo Kojima’s seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive’s founders explains why Hitman’s Agent 47 is inspired by Coca-Cola, the creator of Assassin’s Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there.
Foreword written by Arkane’s Harvey Smith.
Out of the Shadows
Pac to the Start
Through the Looking Glass
Guns of the Patriots
God from the Machine
The Arkane Arts
A Needle in a Haystack
Hello Darkness, My Old Friend
Big Brother is Watching
Pac to the Future
"Though McKeand’s style is winning, the best bits come from the interviews he conducted with the developers behind iconic stealth games." ~TheGamer